


Event handlers allow you to customize the effects your actions have, and any punishments you want to dish out for potential war crimes.įinally this one might not appeal to everyone but I put off using it for ages and regret doing so, and that's Jokoho482 and LAxemann's Suppress mod. As well as the loss of rep you get from ALiVE, Guilt and Remembrance can be set up to allow you to return that dead body to the deceased family or simply bury the body outside of town to reduce the effects of your civilian slaying. Designed with ALiVE in mind it creates a mechanic around the death of civilians. If you're not using musucra's Guilt and Remembrance mod (requires ACE) then I really think you're missing out. I've found ALiVE's insurgency takes a while before IED's become a factor, so using phronks script just to sprinkle a few across the map keeps the players on their toes from the start of deployment. Getting shot down behind enemy lines, or seeing one of your pilots go down and knowing that it's actually worth sending an element to rescue them adds a lot to a mission. I use rafael09ed's Survivable crashes script in just about every one of my missions. Obviously VCOM AI some prefer ASR AI but personally after watching VCOM driven units in Zeus for longer than I care to admit, it's hard to go past VCOM for AI improvements. Copy and paste the two codes separately into debug console (or 'Execute code module' in Ares/Achillies) and make sure the script executes server-side.What extra bits and pieces do you find yourself always adding to your missions? Here's a few I keep coming back to after building many many missions. The top text field represents the playerbase generator script, and the bottom field represents objective scripts. Objective ideas come from the Idea Generator. They will be created randomly and will be marked on the map. You can choose how many objectives you want to spawn for players. You can also name the playerbase here (defaults to 'HQ'). You can also choose to have aircraft (planes and heli's) and/or foot patrols who walk around the base. Playerbase is the location of the friendly NATO base.


